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    Stockpile/Territories

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    DaRkPaToU
    DaRkPaToU

    Posts : 10
    Join date : 2011-10-22
    Location : United Kingdom

    Stockpile/Territories

    Post  DaRkPaToU on Sun Oct 23, 2011 2:10 am

    I think it would be good to keep these gametypes in mind for map testing. I've always thought that Stockpile could be used some way or another competitively and i personally loved Territories on Sanctuary on the early MLG settings... any opinions on these game modes?
    Chef Linguini
    Chef Linguini
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    Join date : 2011-10-18

    Re: Stockpile/Territories

    Post  Chef Linguini on Sun Oct 23, 2011 2:13 am

    I love territories. Although I don't think a zero bloom variant is available. Could be wrong though. A link to it would be awesome. As soon as ZB becomes available for territories or stockpile, they will be tested. Smile
    DaRkPaToU
    DaRkPaToU

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    Join date : 2011-10-22
    Location : United Kingdom

    Re: Stockpile/Territories

    Post  DaRkPaToU on Sun Oct 23, 2011 2:15 am

    Chef Linguini wrote:I love territories. Although I don't think a zero bloom variant is available. Could be wrong though. A link to it would be awesome. As soon as ZB becomes available for territories or stockpile, they will be tested. Smile

    Haha, forgot about that detail...

    Better hope for ZB gametypes then.
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    Yoseph
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    Re: Stockpile/Territories

    Post  Yoseph on Mon Oct 24, 2011 1:23 am

    Once we get Zero Bloom gametypes for these I will adapt them to GoldPRO standards and every subsequent map I forge will support them. I agree, I like Stockpile and territories.
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    aNesthet1K

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    Join date : 2011-10-22

    Re: Stockpile/Territories

    Post  aNesthet1K on Mon Oct 24, 2011 1:45 am

    Territories is nothing but a stationary 1-hill KOTH when you play with good teams.
    Kurtiz
    Kurtiz
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    Re: Stockpile/Territories

    Post  Kurtiz on Mon Oct 24, 2011 9:24 pm

    Koth is a better version of territories IMO, no need to have both.

    Stockpile however...that could work, although I think reintroducing Oddball would be more important as this gametype is needed to make asymmetrical maps work (like 3/4 of the good CEA maps).

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