Halcyon
I removed a metric buttload of fugly glass. I left pieces out in the red side to reflect the pallet placement effectiveness of blue side. Gardens, Bell towers, Courtyard, Main upper platforms, and observatory keeps are in the back painstakingly and precisely positioned/remade to not clutter up the look and gameplay. This is mostly what the monasteries, lighthouse, and bases components will look like in the playable stage.
I estimate 700 budget I do check for screen lag OCD style.
I'm excited to get back into Halo forging again!
Any Halo friends want to help me with the final polishing stage to make it complete in prep for beta testing and then (hopefully) MLG testing, I would really appreciate it. Creating good ole original playable 4v4 forge map is draining as some of you know!
I removed a metric buttload of fugly glass. I left pieces out in the red side to reflect the pallet placement effectiveness of blue side. Gardens, Bell towers, Courtyard, Main upper platforms, and observatory keeps are in the back painstakingly and precisely positioned/remade to not clutter up the look and gameplay. This is mostly what the monasteries, lighthouse, and bases components will look like in the playable stage.
I estimate 700 budget I do check for screen lag OCD style.
I'm excited to get back into Halo forging again!
Any Halo friends want to help me with the final polishing stage to make it complete in prep for beta testing and then (hopefully) MLG testing, I would really appreciate it. Creating good ole original playable 4v4 forge map is draining as some of you know!