I'm still diggin it. It renders the OS functionally static yet it still spawns dynamically. It's like zomg the best of both worlds. With the waypoint implemented movement speed could be left unchanged.
2 posters
OS with 5 second waypoint
Yoseph- Admin
- Posts : 107
Join date : 2011-10-18
- Post n°2
Re: OS with 5 second waypoint
I don't like the terminology you use here Chef. Functionally it is still dynamic. It's just that both teams CAN know its exact spawn time even if they didn't see it picked up. I don't know if there is a term for this, I call it "fair" spawning vs "unfair", one team knowing more than the other.
I think the waypoint serves this function as well as makes for a nice nerf to invince and adds to the meta/mental game. I plan on releasing a test gametype with the waypoint soon along with some test maps.
I think the waypoint serves this function as well as makes for a nice nerf to invince and adds to the meta/mental game. I plan on releasing a test gametype with the waypoint soon along with some test maps.
Chef Linguini- Admin
- Posts : 153
Join date : 2011-10-18
- Post n°3
Re: OS with 5 second waypoint
Yoseph wrote:I don't like the terminology you use here Chef. Functionally it is still dynamic. It's just that both teams CAN know its exact spawn time even if they didn't see it picked up. I don't know if there is a term for this, I call it "fair" spawning vs "unfair", one team knowing more than the other.
I think the waypoint serves this function as well as makes for a nice nerf to invince and adds to the meta/mental game. I plan on releasing a test gametype with the waypoint soon along with some test maps.
Yes, the spawn times change. They are dynamic. But what I meant is that since both teams know when it spawns, it becomes just like a static spawn in that sense. But the neat thing about it is that the times change.
It being considered "static" is in an ideal situation. The other team may not always pick up on the waypoint. We're on the same page.
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