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Through constant feedback and discussion, GoldPRO settings for Halo Reach continuously strive to find the best settings possible for the competitive Halo community. V2 Out Now.


5 posters

    Stockpile/Territories

    DaRkPaToU
    DaRkPaToU


    Posts : 10
    Join date : 2011-10-22
    Location : United Kingdom

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    Post  DaRkPaToU Sun Oct 23, 2011 2:10 am

    I think it would be good to keep these gametypes in mind for map testing. I've always thought that Stockpile could be used some way or another competitively and i personally loved Territories on Sanctuary on the early MLG settings... any opinions on these game modes?
    Chef Linguini
    Chef Linguini
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    Post  Chef Linguini Sun Oct 23, 2011 2:13 am

    I love territories. Although I don't think a zero bloom variant is available. Could be wrong though. A link to it would be awesome. As soon as ZB becomes available for territories or stockpile, they will be tested. Smile
    DaRkPaToU
    DaRkPaToU


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    Join date : 2011-10-22
    Location : United Kingdom

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    Post  DaRkPaToU Sun Oct 23, 2011 2:15 am

    Chef Linguini wrote:I love territories. Although I don't think a zero bloom variant is available. Could be wrong though. A link to it would be awesome. As soon as ZB becomes available for territories or stockpile, they will be tested. Smile

    Haha, forgot about that detail...

    Better hope for ZB gametypes then.
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    Yoseph
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    Post  Yoseph Mon Oct 24, 2011 1:23 am

    Once we get Zero Bloom gametypes for these I will adapt them to GoldPRO standards and every subsequent map I forge will support them. I agree, I like Stockpile and territories.
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    aNesthet1K


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    Join date : 2011-10-22

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    Post  aNesthet1K Mon Oct 24, 2011 1:45 am

    Territories is nothing but a stationary 1-hill KOTH when you play with good teams.
    Kurtiz
    Kurtiz
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    Post  Kurtiz Mon Oct 24, 2011 9:24 pm

    Koth is a better version of territories IMO, no need to have both.

    Stockpile however...that could work, although I think reintroducing Oddball would be more important as this gametype is needed to make asymmetrical maps work (like 3/4 of the good CEA maps).

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