1)Change OS to have only a 3second invincibility period instead of a 5second one. This is enough time to charge to 1 extra layer exactly, instead of the 1.7ish amount in v1. Also remove the 10% movement nerf since it has lost strength.
2)Release 5sk variants as well as 4sk ones. Many people have complained about 4sk or stated that they are unsure if they like 4sk or 5sk better. While the GoldPRO team strongly believes that 4sk is necessary for these settings to work properly, we also feel that we must test everything, especially if it is what the community is asking for.
We want gameplays of both variants though. This is a huge issue and we need as much support behind each setting as possible so that we can make a fair decision on the matter. Once we have a good amount of gameplays of both 4sk and 5sk, we will post them up and hold a community vote.
3)Change weapon respawn timers:
Power-ups - 1:00
Sniper Rifle, Grenade Launcher, Shotgun - 1:30
Rocket Launcher - 2:00
This is to increase map movement and reduce camping. For example on Countdown TS with a camo placed outside on a 1 minute timer, and sniper spawning S2 every minute and a half, camping the attics/radios will become a lot harder to do and will be a lot less rewarding.
This will also help to stagger the spawning of weapons; when all are on multiples of 1minute, it becomes very easy to have everything spawning at the same time. Which doesn't really solve the problem that power items are there for. All it does it create a period of chaos, followed by nothing for the next minute or two, then chaos again.
The purpose of power items is to create map flow "rockets are coming up in 30secs, lets take control of that area now".
This should also help alleviate the issue some players have had with too many shotguns on the map, as there will be an extra 30seconds before each spawn.
4)Change weapon placement to better compliment each map's playstyle.
Countdown- Camo outside instead of OS for TS
Zealot- Camo placed in pink/holos instead of GL
Nexus- Put OS at gold, 1 sniper in each base.
The Pit- Camo long hall
Sanctuary- OS instead of Camo for TS, set to not spawn at the start.
5)Change Sanctuary to be more like H2; more rocks, not as wide, more columns etc. This is so that the map isn't so open and flag runners can have cover while running the flag so they don't die so easily from respawners.
These changes are in no way set in stone, please provide feedback and add any changes that you think would work. Thank you.