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Countdown Thread
DaRkPaToU- Posts : 10
Join date : 2011-10-22
Location : United Kingdom
- Post n°2
Re: Countdown Thread
I saw some people were testing the variant "CountUp".
What do you guys think about it?
I've only had a fly through but it looks MUCH better than the MLG version... i love the split team starting spawns
What do you guys think about it?
I've only had a fly through but it looks MUCH better than the MLG version... i love the split team starting spawns
Chef Linguini- Admin
- Posts : 153
Join date : 2011-10-18
- Post n°3
Re: Countdown Thread
DaRkPaToU wrote:I saw some people were testing the variant "CountUp".
What do you guys think about it?
I've only had a fly through but it looks MUCH better than the MLG version... i love the split team starting spawns
Oh dear. That's definetely not ready for release lol. It's mine and I appreciate the kind words, but I'm still making some changes to it.
The variant's biggest changes are jump ups from s1 to s2 and s2 to s3. Teleporters and blocking off lifts are also being considered.
Oh and dynamic spawns for Slayer. A must IMO.
The split team starting spawns are probably going to be left out though. They force a certain strategy and you have no control of where you spawn. By forcing a strategy I mean that the 2 pairs are forced to either rush OS or camo. doubling back or doing something else would result in lost map control.
Kurtiz- Admin
- Posts : 136
Join date : 2011-10-18
- Post n°4
Re: Countdown Thread
I think spawning in Tri would be fine
weezing- Posts : 10
Join date : 2011-10-23
- Post n°5
Re: Countdown Thread
I think the current MLG Countdown is fine as is. It's not a perfect map, but it's not going to get any better. The one change I would make is going back to the camo in TS instead of the OS.
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