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Through constant feedback and discussion, GoldPRO settings for Halo Reach continuously strive to find the best settings possible for the competitive Halo community. V2 Out Now.


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    Countdown Thread

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    Admin
    Admin


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    Post  Admin Fri Oct 21, 2011 3:41 am

    Discuss
    DaRkPaToU
    DaRkPaToU


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    Post  DaRkPaToU Mon Oct 24, 2011 11:39 pm

    I saw some people were testing the variant "CountUp".

    What do you guys think about it?

    I've only had a fly through but it looks MUCH better than the MLG version... i love the split team starting spawns
    Chef Linguini
    Chef Linguini
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    Post  Chef Linguini Tue Oct 25, 2011 12:30 am

    DaRkPaToU wrote:I saw some people were testing the variant "CountUp".

    What do you guys think about it?

    I've only had a fly through but it looks MUCH better than the MLG version... i love the split team starting spawns

    Oh dear. That's definetely not ready for release lol. It's mine and I appreciate the kind words, but I'm still making some changes to it.

    The variant's biggest changes are jump ups from s1 to s2 and s2 to s3. Teleporters and blocking off lifts are also being considered.

    Oh and dynamic spawns for Slayer. A must IMO.

    The split team starting spawns are probably going to be left out though. They force a certain strategy and you have no control of where you spawn. By forcing a strategy I mean that the 2 pairs are forced to either rush OS or camo. doubling back or doing something else would result in lost map control.
    Kurtiz
    Kurtiz
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    Post  Kurtiz Tue Oct 25, 2011 3:36 am

    I think spawning in Tri would be fine
    weezing
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    Post  weezing Tue Oct 25, 2011 5:26 pm

    I think the current MLG Countdown is fine as is. It's not a perfect map, but it's not going to get any better. The one change I would make is going back to the camo in TS instead of the OS.

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