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Through constant feedback and discussion, GoldPRO settings for Halo Reach continuously strive to find the best settings possible for the competitive Halo community. V2 Out Now.


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restilent
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    The Pit Thread

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    Admin
    Admin


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    Join date : 2011-10-18

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    Post  Admin Fri Oct 21, 2011 3:43 am

    Discuss
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    restilent


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    Post  restilent Sun Oct 23, 2011 3:09 am

    Remove it.

    Why?

    1. Camping
    2. Bad map design and flow
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    TheTrueHaloMaster
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    Post  TheTrueHaloMaster Sun Oct 23, 2011 3:19 am

    restilent wrote:Remove it.

    Why?

    1. Camping
    2. Bad map design and flow

    We have been in talks over phasing it out by v2-v3.
    We just wanted to stick more closely to MLG's v6 because:

    -We didn't want to alienate anyone.
    -We wanted this to be principally about the community's input.

    So later on, we will be having a vote over the Pit Smile
    Rev
    Rev


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    Post  Rev Sun Oct 23, 2011 3:26 am

    I have no preference for or against the Pit but i would like to point out

    In halo3 when MLG TS on the pit was played the largest margin of victory occurred out of any TS game. This MAY be a representation of the skill gap on this map. So you could look at Pit TS as slow but very skillful. The pit had the largest amount of weapon/skill mastery of any map. So we should also regard this. PLaying fast is important but we need to watch the extremes. The Pit maybe slow but it was also the most suspenseful map in all of MLG.
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    bunniesz23


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    Post  bunniesz23 Sun Oct 23, 2011 4:02 am

    Rev wrote:I have no preference for or against the Pit but i would like to point out

    In halo3 when MLG TS on the pit was played the largest margin of victory occurred out of any TS game. This MAY be a representation of the skill gap on this map. So you could look at Pit TS as slow but very skillful. The pit had the largest amount of weapon/skill mastery of any map. So we should also regard this. PLaying fast is important but we need to watch the extremes. The Pit maybe slow but it was also the most suspenseful map in all of MLG.

    This is a very good point, but on these settings (4sk, no-sprint) we will see a Pit that is actually significantly slower than it was in Halo 3. The map would need some serious changes to make this no longer the case.

    I think after the first 29-30 Pit TS that finishes at the time limit MLG will be forced to take it out.
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    Masti101


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    Post  Masti101 Sun Oct 23, 2011 5:07 am

    If you guys are going to keep The Pit, I think you should add camo at long hall or something. The standoffs are just so bad in that map
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    TheTrueHaloMaster
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    Post  TheTrueHaloMaster Sun Oct 23, 2011 12:01 pm

    Everybody's been asking for camo at long hall. and OS at under sword.

    I'll talk to yoseph to update it to v1.1 asap.

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